8 or better
Top
|
A common qualifier for low hands in high-low split games
is that they must be unpaired with no card higher than
an 8. Note that "8 or better" implies high-low
split. See also 8. |
Ace to five
Top
|
In a game played for low, ace to five means straights
and flushes don't count and the ace can be used as a
low card. The best possible hand in an ace to five game
is therefore A2345 (often called a wheel). See also
deuce to seven and lowball. |
Act
|
To
do something when it's your turn, one of: check, call,
fold, open bet, and raise. See also action. |
Action |
The placing of money into the pot. A table with a lot of
action is one at which there are a lot of bets, raises,
and re-raises - in other words, betting action. In most
cardrooms, verbal comments like "I raise"
are binding, and are therefore said to constitute action.
To give action is to put money into the pot when someone
else should be expected to win the hand. To receive
action is to have someone else put money into the pot
when you expect to win the hand. Its better to receive
than to give.
Action is also used to mean someones turn to act.
This table is too tight, lets go someplace where theres some action.
Sure, I will give you some action.
Your action, sir.
|
Add-on |
Some
tournaments allow players the opportunity at a certain
point to buy additional chips, called an add-on. This
is different from a re-buy, because usually anyone still
in the tournament can add on, and the opportunity to
add-on usually marks the end of the re-buy period.
I was in such bad chip position, I decided it wasn't
worth paying for the add-on. |
Advertise
|
Advertising
usually means showing down a mediocre hand, to give
the impression that you play overly loose or that you
play a generally weak game. The idea is that other players
will then give you more action when you make a legitimate
hand. Since people are bad at revising first impressions,
this potentially beneficial effect can be long-lasting.
Typical advertising plays in hold'em might be to show
down top pair with a weak kicker (e.g., K2), middle
pair, or a gutshot draw that missed. These hands have
marginal intrinsic value, but playing them early in
a session might pay off later. Of course, it's best
to advertise if you actually want to be called down
more often, e.g., at an especially tight table. At a
table full of calling stations, it might be unnecessary
or even harmful. More generally, advertising can mean
anything you do at the poker table to manipulate how
other players assess you. |
Aggressive
|
A
style of play characterized by frequent raising and
re-raising. This is not the same thing as loose play.
Many good players are selective about the cards they
will play, but aggressive once they get involved in
a hand. An aggressive table is one dominated by aggressive
players. |
All-In |
When
a player puts the last of their chips into a pot,
that player is said to be all-in. When playing table
stakes (as in most places), an all-in player is not
eligible to win any money bet above their final bet
(the side pot). However, the all-in player will be
eligible for the main pot, and therefore cannot be
forced from the hand.
It's a shame you had to go all-in with your straight
flush, because you could've gotten two or three more
bets out of those guys.
After
he raised my small opening bet, I put him all-in.
|
Angle
|
An
angle is any technically legal but ethically dubious
way to increase your expectation at a game. Depending
on who you ask, a particular weapon in your arsenal
may be a sleazy underhanded trick (a typical angle)
or a vital strategic tool that no player should be without.
An example might be pretending to be about to fold (or
even folding out of turn and then retrieving your cards,
if the rules allow it), in order to encourage a call
(when you are about to raise). A player who regularly
takes advantage of angles is said to be an angle shooter.
|
Ante
|
A small
forced bet that everyone at the table is required
to pay before each hand. In games with an ante, these
bets constitute the initial pot. When used as a verb,
it means to post this bet.
Sir, you forgot to ante.
No,
that's my ante right there.
|
Back door
Top
|
A
hand made back door is one made using both of the last
two cards, as in seven card stud or Texas hold'em. For
example, if in hold'em you hold AhTh and the flop comes
Ad4c9h, you have top pair and a backdoor flush draw.
The back door draw isn't anything to get excited about,
but it can tip the scales occasionally. While you're
busy playing your made hand, you might accidentally
make a flush in the back door.
I couldn't believe he stayed around for that back door
straight with no other outs. |
Back
Into |
When
you make a hand other than the one you were originally
drawing to, you are said to have backed into it. For
example, if your first four cards in a seven card stud
hand are AA44, and you end up making a flush, you backed
into the flush. |
Bad Beat |
Different
people seem to feel differently about what counts
as a bad beat. One thing is certain: you have to lose
the hand. What makes the beat bad? Maybe one or all
of the following: you lose in a situation where you're
a very big favorite; you lose with a hand you couldn't
possibly have been expected to fold; you lose so improbably
you feel compelled to tell the story multiple times;
you lose to a player who couldn't have beat you without
misplaying the hand (but who was astoundingly lucky);
you lose in a way that seemed inconceivable until
you saw it happen; or more than two experienced players
at your table say, "ouch."
Here's an example. Say you're playing hold'em, you
hold AA, the flop comes A55, and someone holding 98,
suited with one of the fives, catches two perfect
cards for a straight flush, you have suffered a very
painful bad beat. The guy holding 55 is in a similar
position, only more so.
The
phrase "bad beat" is heard often in the
phrase "bad beat stories," because many
poker players, especially (but not exclusively) occasional
or inexperienced players, love to tell stories about
how rotten their luck was. Some people don't mind
listening, or even enjoy these stories. Other people
(especially jaded poker veterans who are pretty sure
they've heard and seen it all) would sooner sit through
eight hours of root canal surgery than listen to one
bad beat story. Don't take it personally.
Another
phrase you'll hear is "bad beat jackpot."
Some games have jackpots for particular types of bad
beats.
After
that bad beat I put on him, he went on tilt for about
six months.
|
Bankroll
|
The
total amount of money one is willing (and able) to
put at risk. Many players keep poker bankrolls separate
from their other finances. An adequate playing bankroll
for a particular game (assuming positive expectation)
is an amount large enough to survive the expected
swings due to variance. For a negative expectation
game, an adequate bankroll is one which doesn't run
out before you die.
Some players also limit their risk on a per-session
basis, in effect playing with a session bankroll.
Whether a bankroll is for poker in general, for poker
this week, or for poker today, depends on how you
manage your money.
To
bankroll someone is to provide some or all of the
money they use to gamble. In effect, you assume part
of the risk in return for part of the profit.
|
Behind
|
Before
the last cards have been dealt, you either have the
best hand or you don't. If you don't, you're said to
be behind. See also chase.
Even though I was probably behind, I decided to raise
because I had a lot of outs. |
Belly
Buster |
Another
name for an inside straight draw. See also double belly
buster. |
Bet
|
To
bet is to put money into the pot, usually by opening
as later action in a round is a raise or a re-raise.
As a noun, a bet can be the money added to the pot
by a player on one turn, or the amount required in
order to call. It can also be used to mean "turn
to act," and lastly, especially when used in
the plural, it can be used to mean the number of bets
and raises.
Who bet? (meaning who opened)
That's
his bet. (meaning that there is the money he wagered)
What's the bet? (meaning how much to call)
Your bet. (meaning your turn)
Let's make it two bets. (meaning I raise)
|
Bicycle
Wheel |
A
bicycle wheel (also called a wheel or a bicycle) is
just the following hand: A2345. Normally this is a straight
to the five. In games played for low, this is sometimes
the best possible low hand (see ace to five). It's also
a great hand in some high-low games where it's the nut
low and counts as a straight for the high pot. Note
that in Kansas City Lowball, a wheel is 23457, or the
nut low. See also steel wheel. |
Big
Bet |
In
limit games in which the size of the maximum bet increases
in later rounds, a big bet is the largest bet size.
A small bet is the smallest bet size. So in a 5-10 hold'em
game, small bets are $5 and big bets are $10. See structure
and limit. |
Big
Bet Poker |
Pot-limit
and no-limit poker are sometimes referred to as big
bet poker (as contrasted with limit games of any size).
The "big" in a sense refers to the size of
bets relative to the pot, irrespective of the amount
of money involved. |
Big
Blind |
See
blind bet. |
Big
Slick |
An
ace and a king as your hole cards in hold'em.
I had big slick eight times last night, and didn't win
one pot with it. |
Bingo |
Bingo is the traditional American version of the game that is most popular on Bingo
and in Canada. 75 Ball Bingo cards feature 15 columns, with 75 numbers called and approximately 6,000 patterns that can be made making this game very popular |
Black
|
Black
is the most common color for $100 chips. If someone
tells you they saw someone betting black at a blackjack
table, it means they were betting at least $100 a hand.
See also white, red, and and green. |
Blank
|
Any
card that doesn't look like it's going to help anyone.
I was pretty sure she was on some sort of draw, so I
didn't mind betting into her when the river was a blank.
|
Blind
Bet (or Blind) |
A blind
bet, or blind, is a forced bet that must be posted
before you see any cards. Blinds are an alternative
to antes for getting money in the pot initially. Blinds
are more often used in flop games like hold'em and
omaha than in stud and draw games. Typically in hold'em
the two players to the left of the dealer button are
forced to place blind bets. In limit play, the small
blind (to the dealer's left) is typically half the
size of a small bet, and the big blind (to the small
blind's left) is a full small bet. Betting then starts
with the player to the left of the big blind (who
is considered under the gun), who must at least call
the big blind to stay in. When you sit down at a new
table, it's good to wait until it's your turn to blind
before playing a hand. See also live blind, structure,
and straddle.
"Big blind" and "small blind"
are also used to refer to the players who posted these
bets.
I didn't
get a playable hand for over three hours, but I lost
$135 in blinds.
I tried
to steal the blinds with a late-position raise, but
the big blind raised me back.
|
Bluff
|
A
bet with a weak hand (typically a busted hand), usually
intended to get other players to fold. A bluffing player
usually has little or no chance of winning a showdown,
but may suspect that other players will fold if they
have not made strong hands either. In limit play, bluffing
is more often a good idea against weak, tight players,
who may fold even if they think they have a chance of
winning. Bluffing is a bad idea against players who
call too often, because it's unlikely to scare them
out of the pot. Bluffing is also a much more significant
factor in pot-limit and no-limit play, where the bluffer
can make calling an expensive proposition. See also
semi-bluff, represent, speeding, table cop, and advertising.
|
Board
|
The
community cards in a flop game (like hold'em) or the
up cards in a stud game (like seven card stud). Someone
who "plays the board" isn't using any of their
hole cards. |
Boat
|
Another
name for a full house. I've also heard "full boat,"
but I think it sounds idiotic so I'm not giving it a
separate entry. |
Bottom
Pair |
If there are three cards of different ranks on the flop
in hold'em (or any flop game), and you pair the lowest
one, you have bottom pair.
I figured bottom pair was enough since we were heads
up. |
Bounty
|
Some
tournaments offer small amounts of cash - bounties -
to anyone who knocks out another player in the tournament.
This is typically in low buy-in tournaments, and the
size of the bounty is usually fairly small (since as
many bounties as the number of entrants might be awarded).
|
Brick
|
A
blank, or (especially in low or high-low games) a card
that counterfeits one's hand. "Brick" is more
often heard in seven card stud, while "blank"
is more appropriate to hold'em, probably because a brick
is a personal thing, while a blank is a community thing.
|
Bring
In |
To
bring in the betting is to make the first bet on the
first round of a hand (not including blind bets and
antes). A player who does this is said to "bring
it in." In seven card stud, often the lowest card
on the board is forced to bring it in. The bet so placed
is called the bring-in. |
Broadway
|
An
ace high straight. |
Brush
|
A cardroom employee responsible for managing the seating
list is sometimes called the brush |
Bug
|
A
joker, usually in five card draw or draw lowball. In
high games, a bug can usually only be used as an ace
or to complete a straight or flush. |
Bullets
|
A
pair of aces in the hole. |
Bump
|
To
raise. |
Buried
|
A
buried pair is a pair in the hole in seven card stud
- a pair in the first two down cards. Buried kings are
kings in the hole, buried aces are aces in the hole,
etc. |
Burn
|
In
order to reduce the chances of players getting advance
information about cards to come, in many games the top
card on the deck is discarded at certain pre-determined
points in the dealing process (e.g., in hold'em, before
the flop, turn, and river). These cards are the burn
cards. In general, any time a card is discarded from
the top of the deck it's called a burn card. |
Burn
Card |
See
burn. |
Bust
|
To
run out of money, especially in a tournament.
I busted in the second round, when my rockets lost to
87 off suit. |
Busted
Hand |
A
hand in poker without so much as a pair (i.e., any hand
that will lose to a pair of 2's). A busted hand that
missed a draw to a straight or a flush is a busted straight
or a busted flush. |
Button
|
A button
is a marker, usually a plastic disc, used to mark
a particular position at the table. Usually "the
button" refers specifically to the dealer button,
used to mark the dealer position, or the player playing
in that position. In games with a professional house-supplied
dealer (who is not playing), this marks the player
who acts in the dealer's position (who is dealt the
last card and who is last to act in games where the
order is fixed). This player is said to be "on
the button." Other buttons include the ever-popular
big blind button, used to indicate a player who was
absent when it would have been their turn to post
a blind bet (and who will be forced to post before
they can return to the game).
(For some reason, in Maryland the dealer button sits
to the left of where it should be, so when you're
on the button you post the first blind and act first
in subsequent rounds. As far as I know Maryland is
the only blatant exception.)
I wouldn't
have called with that hand, except that I was on the
button.
|
Buy
|
To
buy a pot is to make a bet large enough that other players
would be extremely unlikely to call.
To buy the button in flop games is to raise before the
flop in order to induce the players with better position
than yourself to fold. If everyone closer to the button
folds, you've bought the button. Obviously this works
better the closer to the button you start out. |
Buy-In
|
The
amount of money with which you enter a game is your
buy-in. In a ring game, this is (hopefully) the amount
you get in chips. Most ring games have a minimum buy-in
that's typically less than you'll realistically need.
In a tournament, your buy-in is the amount it costs
you to get your initial bunch of tourney chips. As a
verb, to buy in is to make your initial purchase of
chips.
I wanted to play in the bigger game, but the buy-in
was too high. |
Call
Top
|
To
call is to match the current bet. If there has been
a bet of $10 and a raise of $10 then it costs $20 to
call. Calling is the cheapest (and the most passive)
way to remain in a hand. See also cold call, flat call,
and it. |
Calling
Station |
A player who calls much too often is called a calling
station. Such a player will pay you off when you make
hands, and will often fail to press their advantage
when they have relatively strong hands (see passive).
On the other hand, calling stations will hit more backdoor
and other unlikely draws than other players, making
it occasionally frustrating to play against them, especially
in large numbers.
Most of the players at the table were tough, but it
was worth playing there because of the two calling stations.
|
Cap
|
In
limit games, the cap is the limit on the number of raises
in a round of betting. In many places it's 3, for 4
bets total, but you can get into very irritating arguments
about the maximum number of raises that's appropriate.
A cap on the betting makes it more difficult for players
to collude. Some dealers have cutesy expressions they
like to use when a pot is capped (e.g., "capuccino").
To make the final allowed raise is to cap the betting,
or to "cap it."
After I made the loose call in early position, much
to my dismay the pot was raised, reraised, and capped.
|
Cardroom
|
Cardrooms
are the rooms in which poker is played, or the organizations
that run those rooms. Most casinos that offer poker
have a separate room, or at least a roped-off area,
designated as the cardroom. In some places where poker
is legal, you will also find separate cardrooms (not
part of a larger casino) dedicated mostly to poker.
Key things to look for in a cardroom include tables,
floorpeople, the brush, chips, etc. |
Cards
Speak |
Cards
speak is simply the rule that the value of your hand
is determined solely by your cards. You don't have to
declare your hand properly in order to claim the part
of the pot you deserve. The alternative to this is mainly
declare games, usually played in home games for low
stakes. |
Case
|
The
fourth card of a particular rank.
I knew he was bluffing because I had folded the case
7. |
Catch
|
When
the cards are treating you well, you are said to be
catching cards. The word often carries a mild connotation
of improbable luck. Someone who says "nice catch"
may mean anything from "okay, take the pot, you
clueless moron," to "guess you outdrew me,
no problem." |
Chase
|
When
you're behind, you can either choose not to contend
the pot (i.e., check and fold as appropriate), try to
steal it, or stick around, hoping you'll improve enough
to win. To stay in a pot, with the sole hope of making
a particular hand (e.g., chasing a flush). Usually chasing
implies poor pot odds. |
Check
|
If
there has been no betting before you in a betting
round, you may check, which is like calling a bet
of $0, or passing your turn. If all the players at
a table check in turn in the same round, it is said
to be checked around, resulting in a free card.
Poker chips are also sometimes called checks. This
is mostly European (esp. British) usage.
I checked
with the intention of folding on the turn and the
river, but no one ever bet.
|
Check-Raise
|
A check-raise
is just what it sounds like -- a raise after you have
already checked within a betting round. Check-raises
can be used to trap a player who (for example) would
have folded to a single bet, but who will open if
it is checked to them.
While check-raising is legal virtually everywhere
serious poker is played, there are apparently a few
public cardrooms which prohibit it at the lowest limits.
Home poker games, which may be more or less serious,
vary more widely.
I noticed
he liked to position bet a lot, so whenever I had
a good hand I check-raised him.
|
Chip
|
Poker chips are small round discs used instead of money
at the poker table. The ones used at casinos are typically
made of clay, while home poker games often substitute
cheaper plastic chips. Using chips instead of cash has
a number of advantages, mostly just that they're easier
to count and manipulate. Color designations for chips
are arbitrary, but many casinos use white for $1 chips,
red for $5 chips, green for $25 chips, and black for
$100 chips. If someone asks for a rack of white, they'd
like $100 in $1 chips. |
Chip
Race |
In
tournaments, as the limits go up, lower demonination
chips are taken out of circulation (see color up). Often,
odd chips, rather than simply being rounded up or down
for each player, are randomly given to one player at
each table. Typically, each player is dealt a card for
each odd chip, and the player with the highest card
dealt is given all the odd chips (which are then colored
up). |
Chop
|
To
return the blinds to the players who posted them and
move on to the next hand. This may happen in hold'em
when nobody calls the blind. By agreeing to chop rather
than play the hand, the two blinds sometimes avoid paying
the rake, since many cardrooms only collect on those
hands when there is a flop. At a table which ordinarily
sees more action, players will often agree to chop so
as to get on to a "real" hand more quickly.
Wanna chop? Okay. |
Coffeehouse
|
To
talk about a hand one is involved in, usually with the
intent of misleading or manipulating other players,
is coffeehousing. It's usually considered just barely
on one side of ethical. Which side that is depends on
who you ask. See also table talk. |
Cold
Call |
Cold
calling is calling more than one bet at once. If one
player bets, another player raises, and a third player
calls the two bets, this is a cold call. This is contrasted
with the situation in which a player calls one bet before
the raise, and then calls the raise.
I knew he had at least trips when he called two bets
cold. |
Color
Up |
To
exchange one's chips for ones of higher value, usually
in order to reduce the number of chips one has on the
table. In tournaments, players are forced to color up
periodically as the tourney money becomes divided among
fewer and fewer players and the sizes of the forced
bets go up (it makes no sense to play with $25 chips
when the blinds are $10000). See also chip race. |
Come
Hand |
A
hand which must improve in order to have a realistic
shot is a come hand. See also draw and drawing hand.
|
Community
(Cards) |
Face-up
cards that are shared by all the players in a hand.
Flop games have five community cards. |
Connector
|
Cards
of consecutive ranks, especially pocket cards, are connectors.
If they're also of the same suit, they're suited connectors.
|
Counterfeit
|
In
flop games, when your great hand is subsequently made
less powerful because of board cards that duplicate
the strength of your hand, your hand is said to be counterfeited.
For example, if you hold J9 and the flop is T87, you
hold the nuts. If the turn is a 9, suddenly anyone with
a J has a straight, and QJ has a better straight. If
the river is a J, you're counterfeited even further
- you're playing the board and anyone with a Q beats
you. Counterfeiting is especially common in high-low
split omaha. If you hold A2JQ and the flop is 678, you
have the nut low. However, if the turn card is an A
or a 2, your nut low has been counterfeited. It's no
longer the nut low, and is probably not even a winner.
|
Cowboy
|
A
nickname for Kings, more often heard in the plural.
I had cowboys six times last night and didn't win a
pot with them. |
Crack
|
When
a powerful hand (especially powerful pocket cards) is
beat, it's said to be cracked.
I've had rockets cracked twelve consecutive times. |
Crying
Call |
A
call by someone who is virtually certain they will not
win the pot, and probably knows it. |
Cut
|
After
the cards are shuffled but before they are dealt, usually
the deck is split in the middle and the halves reversed.
This is known as cutting the cards. In cardroom games
with house dealers, this is done by the dealer. In home
games, it's usually done by the player next to the dealer.
|
Dead
Top
|
A dead
card is a card that is no longer available to help
you. In seven card stud, for example, a pair of kings
in the hole is less strong if the two remaining kings
are two other players' door cards, and therefore dead.
A dead hand is a hand that is no longer eligible to
win the pot (i.e., one that has been mucked or otherwise
invalidated).
Dead
money is money that was put in a pot by a player who
has since folded.
|
Deal
|
To
deal is to give out the cards during a hand. The person
who does this is called the dealer. At most public cardrooms,
a dealer is hired for this purpose (and for generally
running the game). At most private games, players take
turns dealing.
To be dealt in is to be given cards during a hand. To
be dealt out or dealt around is not to be given cards.
|
Dealer
Button |
See
button. |
Dealer's
Choice |
A
format in which the dealer is allowed to select the
particular poker game that will be dealt. Sometimes
this means before each hand, although a more sensible
system (since in many games the dealer has a positional
advantage) is one in which players take turns choosing
the game for an entire round. |
Declare
|
Declare
games are games in which you must declare the value
of your hand in order to claim the pot. A typical example
is a high-low split game in which you must declare before
showdown whether you are claiming the high, low, or
both pots (typically if you declare both you must win
both in order to claim either). Declare games are played
almost exclusively in home games. In most if not all
cardrooms, cards speak. |
Deuce
|
Twos
are sometimes called deuces. So 22277 can be called
deuces full of sevens. |
Deuce
to Seven |
In
a game played for low, deuce to seven usually means
that the best low hand is simply the worst poker hand.
If you haven't figured it out already, that hand is
75432, with no flush. Deuce to seven lowball is also
called Kansas City, or Kansas City lowball. See also
ace to five. |
Dog
|
See
underdog. |
Dominate
|
A
starting hand that will almost always beat another starting
hand is said to dominate that hand. For example, in
hold'em, AK dominates K2. Most of the time K2 makes
a playable hand, AK will make a better hand. However,
a 2 might still spoil the party. |
Door
Card |
The
first card dealt face up to each player in seven card
stud is the door card. |
Double
Belly Buster |
A
double belly buster is a hand with two inside straight
draws. For example, 79TJK can become a straight with
an 8 or a Q. It's roughly equivalent to an open-ended
straight draw, except that the double belly-buster is
more deceptive, and people often fail to notice that
they have one (especially in cases such as when the
7 in the above example shows up on a later street, and
the player is focused on the gutshot they already had).
|
Draw
|
The
word draw has slightly different meanings in different
contexts, although generally it has something to do
with receiving more cards, with the hope of improving
your hand.
Draw games are games where at some point during the
hand you are allowed to discard some or all of your
cards, to be replaced from the deck. Drawing two is
thus exchanging two of your cards. "The draw"
is the point during the game at which players may
do this. By default, when someone asks you if you
want to play some draw, they usually mean five card
draw.
In
other poker games, drawing simply means staying in
the game with the hope of improving your hand when
more cards come (as opposed to with the intention
of seeing if your hand is best). A draw means a way
to improve. For example, if you have four suited cards,
you have a flush draw. When you stay in a hand with
the hope of improving, you are said to be "on
a draw." You are also said to be "drawing
to" the hand you hope to make. For example, in
lowball, if you hold K7642 and draw one, you are drawing
to a (ragged) 7 (i.e., a 7 low).
See
also open-ended straight draw, inside straight draw,
draw out, draw dead, and drawing hand.
I had
to stay in the hand, I had a great draw.
I was
sure he was on a draw, so when the river was a blank
I felt comfortable betting with bottom pair.
|
Draw
Dead |
To
draw when it turns out you would lose even if you hit
your draw. Most trivially on the turn in hold'em, if
you have a fourflush with KQs but someone else holds
A5s and has already made a pair of aces, you're drawing
dead. Whenever you make your flush, they make a better
flush. |
Draw
Out (on) |
To
draw out on someone is to outdraw them.
When I called his all-in bet, I didn't realize he had
made trips, but I was lucky enough to draw out on him
with my backdoor flush. |
Drawing
Hand |
A
hand with which you expect to be on a draw is a drawing
hand. Suited connectors in hold'em (e.g., QhJh) are
drawing hands, since while they make strong hands (straights
and flushes) relatively often, they will rarely make
them on the flop. |
Drop
|
To
fold is to drop. To drop is to fold.
To lose a particular amount of money. At poker, that
is, you don't have to literally drop it on the carpet.
The
drop is also what the house takes from a hand (see
also rake).
I bet
again on the turn and three more players dropped.
I dropped
$600 in ten minutes. Guess omaha isn't my game.
I never play there, they drop 15% of every pot.
|
Equity
Top
|
Your
mathematical share of a pot, based on the amount in
the pot and your chances of winning it. If the pot is
$100, and your chances of winning are N%, then your
equity in that pot is $N. If the pot is $200, your equity
is $2N. |
EV
|
See
expectation. |
Expectation
|
Expectation is the rate of profit (or loss) you would
expect to make if there were no variance, or on average
over a very large number of trials. A positive expectation
poker player is one who, due to an advantage in poker
skill over his/her opposition, will earn money in
the long run. A negative expectation poker player
is someone you want at your table.
Just about anything with a numerical outcome has an
associated expectation. A positive expectation situation
is one in which you will, in the long run, expect
to make money. A positive expectation bet is a bet
that would, if you made it a sufficient number of
times in nearly identical circumstances (from your
perspective), earn you a profit. Such a bet is said
to have positive expectation.
Note
that a player's overall expectation is not a rigid
constant. You may be a positive expectation player
overall, but perhaps not at certain tables, or when
you're in a particular emotional or other state.
Expectation
is closely linked (essentially identical) to "expected
value," or EV, a mathematical concept best illustrated
by the following example. If you have a 50% chance
of winning (and a 50% chance of losing) a $100 pot,
your expectation is $50, even though you will definitely
not win exactly $50. This example also illustrates
variance.
Positive
expectation is sometimes abbreviated as +EV, and negative
expecation as -EV.
I finally
stood up when I realized that it wasn't just back
luck, I was a negative expectation player at the table.
|
Family pot
Top
|
When
everyone at the table decides to enter a pot (e.g.,
see the flop in hold'em), it's said to be a family pot.
|
Fast
|
To
play fast is to play aggressively. The opposite of playing
slow. See also speeding. |
Favorite
|
The hand that is expected to win most often in a particular
situation. In hold'em, AA is always a pre-flop favorite.
If the flop is 775, the player with 75 is now a pretty
big favorite.
I knew he was on the flush draw, so I figured I was
still a favorite. |
Felt
|
The
surface of most poker tables is made of some sort of
felt, or is in any case referred to as such. A player
who is running out of chips rapidly can be referred
to as "down to the felt." |
Fill
Up |
To
draw to andmake a full house either from trips or two
pair. |
Fish
|
A
bad player. A terrible player. A player who will tend
to give away lots of money. Fish-ness can also be relative.
Common poker wisdom holds that if you can't find the
fish at your table, you're it. See also provider.
I love playing at that fish pond. |
Fishhook
|
A
nickname for a jack, more often heard in the plural.
Damn these fishhooks, they keep getting me into trouble.
|
Five
Card Draw |
Probably
the most well known poker game, although it's not widely
played in public cardrooms anymore. Each player receives
five cards. There is a round of betting, after which
each player may draw a certain number of cards (house
rules often stipulate how many may be drawn and under
what circumstances). Then there is a second round of
betting, and (if necessary) a showdown. |
Flat
Call |
Flat
call is a way of saying call that emphasizes the fact
that the player didn't raise. See also smooth call.
When he flat called me on the flop and on the turn,
I put him on the flush draw. |
Floor
|
See
floorperson. |
Floorman
|
A
gender-specific form of floorperson. |
Floorperson
|
In
a cardroom floorpeople are responsible for the moment
to moment management of the cardroom - seating players,
starting new tables, settling disputes, generally making
sure the cardroom runs smoothly. You'll probably hear
the "floorman" or "floor" more often.
Floor, get some live ones in these empty seats! |
Flop
|
A number
of games, such as hold'em and omaha, are played with
five community cards. The first three of these cards
are dealt all at once, and are called the flop. Games
with a flop can be called flop games.
To flop a hand is to make that hand on the flop. To
"see" the flop is to still be in the hand
when the flop comes.
I missed
my pre-flop raise, and lost the hand when the big
blind made a gutshot on the river.
I flopped
a fourflush and made my hand on the turn.
|
Flush
|
A hand in which all five cards share the same suit.
When comparing two flushes, the hand with the highest
card not in common is better. So AK873 of hearts is
a better flush than AK872 of diamonds. Not much better.
|
Fold
|
To
abandon your hand, usually because someone else has
made a larger bet than you are willing to call. Usually,
one folds by mucking one's cards. |
Forced
Bet |
Just
what it sounds like - a bet that one is forced to place,
typically a blind bet or a bring-in. |
Fourflush
|
A
hand with four cards of the same suit. If there are
no cards remaining to come (or to draw), a fourflush
is not very useful.
With top pair and a fourflush, I thought my raise was
a good idea. |
Four
of a Kind |
Four
cards of the same rank. Also called quads. For example,
if you hold 88882, you have quad 8's. |
Free
Card |
Whenever
you get to see an additional card without having to
call a bet, it's a free card (usually this means it's
been checked around). Generally speaking, you'd like
to get free cards when you need to improve, and you'd
like to avoid giving free cards when you're ahead. |
Free poker money |
Free poker money
is a poker term describing a casino or an affiliate casino partner that offers free money when depositing money |
Freeroll
|
Whenever
you have at least part of the pot locked up and you
still have a chance to outdraw your opponents, you're
said to be freerolling on them. In hold'em, this happens
when you and another player have the same hand at the
moment, but you also have a draw to a better hand. At
worst you'll tie, but you have a chance to win the whole
pot while the other player doesn't. For example, if
you hold AhKh and the flop is As6h4h, you have a freeroll
on a player holding AdKd. While you both have the same
hand at the moment, you might still make a flush, while
they can't outdraw you.
Freeroll tournaments are tournaments with no apparent
entry fee or initial buy-in. Such tournaments are typically
promotional events cardrooms host in order to attract
players. Sometimes players must clock a certain number
of hours in the cardroom in order to qualify, or meet
some other requirement. |
Freezeout
|
Any
tournament format in which you cannot re-buy. A freezeout
is a good format for heads-up pot-limit or no-limit
play, since the amount at stake can be fixed in advance,
and the competitors can use arbitrarily valued chips
as in tournaments.
We decided to play a series of no-limit hold'em freezeouts
to show who was the better player. |
Full
House |
A
hand consisting of three cards of one rank and two cards
of another rank. AAA33 is aces full of threes, often
abbreviated to "aces full." To fill up is
to draw to and make a full house. Also called a boat.
I figured even if my trip sevens were no good, there
was a decent chance I'd fill up. |
Go
Top
|
See
to go. |
Gutshot
|
An
inside straight draw. |
Green
|
Green
is the most common color for $25 chips. If someone bets
a stack of green, it means they're betting a bunch of
$25 chips, probably 20 of them. See also white, red,
and black. |
Hand
Top
|
A hand
is also everything that happens between shuffles -
cards are dealt, betting is done, a winner is declared,
and the pot is pushed. To "play a hand"
sometimes means to be dealt in, and sometimes means
to at least call the initial bet. Use context to figure
out which.
A hand also refers to the cards you hold - in games
where you have more than five cards (e.g., seven card
stud or Texas hold'em), it's your best five cards.
For
your enjoyment, here are the different types of hands
you can make in poker, in increasing order of strength:
no pair; pair; two pair, three of a kind, straight,
flush, full house, four of a kind, straight flush.
Lastly,
sometimes the phrase "a hand" means specifically
a good hand or a playable hand.
I've
played (been dealt) two thousand hands in a row without
making a flush.
I haven't
played (seen the flop with) a hand in hours.
I didn't get a hand for the next six hours.
Lemme see your hand.
|
Heads-Up
|
Play
between only two players.
We decided to play a heads-up freezeout to settle
the argument.
I raised
on the turn and managed to get it heads-up.
|
Help
|
Someone
who says they need help means they need their hand to
improve in order to have a chance at the pot. Or that
they've just pawned their pacemaker to fund a few more
hours of poker. Use context to figure out which. |
High
|
The
high hand is simply the best hand. When playing a high-low
split game, one is said to "win the high"
when one has the best hand, while another player wins
the low. In seven card stud, the player with the strongest
up cards is said to be high, and is usually first to
act on fourth and subsequent streets. |
High-Low
Split |
In
high-low split games, half the pot goes to the best
hand (the high), half to the worst (the low). The criteria
for deciding the low vary - see low. Split games are
also often played with a qualifier that the low hand
must be "8 or better." This means that the
low hand must have five unpaired cards 8 or lower. Omaha
and Seven Card Stud are the most popular high-low split
games.
Note that if there is a sole winner of one pot and a
tie for the other, the sole winner wins half the pot
while the other half is split evenly among the tied
hands. |
Hit
|
To
hit (or miss) the flop means to match (or not to match)
the flop in some way, usually to pair one of the flopped
cards. You can also hit or miss on a draw, depending
on whether or not the cards you were drawing for showed
up. Players whose bluffs are called when they miss their
draws on the river often mutter "I missed,"
as if to point out that they weren't betting completely
insanely.
The reason I bet with over cards was because I didn't
see how anyone who called my raise could've hit that
flop. |
Hit
and Run |
A
player who leaves the table shortly after scooping a
big pot is sometimes described as playing hit and run
poker, especially if they'd only been at the table a
short time. It's loosely implied that they would not
have left if they hadn't won the pot. |
Hold'em
|
See
Texas Hold'em. |
Hole
|
Your
first two down cards in seven card stud. If they're
both jacks, you have a pair of jacks "in the hole."
See also pocket. |
Horsing
|
Another
word for scooting - the practice of passing a small
amount of money to another player after winning a pot.
|
House
|
The
cardroom (management, owners, etc.) is the house. The
house rakes money from the pot, has house rules, and
when someone walks in, you might say they're "in
the house." If you're so inclined. See also full
house. |
Implied odds
Top
|
Implied
odds are similar to pot odds, except that the money
in the pot is not actually there yet. In an extreme
case, if you're first to call a bet, and you know for
a certainty that the eight players to act after you
will all call (and not raise), you have great implied
odds. Similarly if you know that several players in
the hand will pay you off when you make your flush -
you can act as though the pot were larger. In general,
implied odds is just a way of referring to odds that
require some estimation. |
In
the Air |
Traditionally,
a poker tournament starts when the tournament director
(or whoever's running things) instructs the dealers
to get the cards "in the air." This just means
to start dealing. |
Inside
Straight (Draw) |
An
inside straight draw is a draw to a straight that's
missing one of the cards in the middle (as opposed to
on the end). 4578 is an inside straight, 4567 is an
outside straight. Also called a one-gapper or a gutshot.
|
Insurance
|
In
big bet poker, it is possible to reach a situation in
which you are uncomfortable with the amount of money
you have invested in a pot. To reduce variance, players
will sometimes take insurance against an unfortunate
outcome, essentially selling the actual outcome of the
hand for its mathematical equity (at a slight discount).
For example, if you hold a flush against a player who
has three of a kind, your equity in the pot is a percentage
of the pot equal to the probability that the other player
will not fill up. If the pot is large, and you don't
want to risk coming away with nothing, you might take
insurance from somebody who has more money and would
be glad to have the overlay. |
iPhone poker
|
With the increased popularity of hand held devices, there is a high demand for real money poker on iPhone. Now you can play poker anywhere and anytime you want at some of the best poker rooms.
|
Isolate
|
To
raise with the intention of thinning the field to yourself
and a single other player is to isolate that player.
I raised to isolate him, but ended up getting three
callers. |
It
|
Yes,
"it" is poker terminology. "It"
usually refers to the largest amount anyone has yet
bet in a round. If someone opens for $5, and the next
player raises $10, they're "making it $15."
With the exception of all-in players, if a player wants
to see the next round, eventually they have to match
whatever "it" is. "It" can also
mean the amount required to call. So if someone bets
$5 and two other players each raise $5 in the same betting
round, they may ask "what's it to me?" The
correct answer is, "Pay attention." |
Jackpot
Top
|
When
is a bad beat not so bad? When you're playing jackpot
poker, of course. A number of cardrooms offer sizeable
jackpots for particularly bad beats. The rules vary
somewhat, but typically you must have aces full or
better beat (sometimes by quads or better). If the
game is hold'em, often both players must use both
of their pocket cards. Other rules and technicalities
make it worthwhile finding out just what could invalidate
a jackpot before you play your first hand. Typically
the "loser" gets the lion's share (e.g.,
50%), the winner of the hand the next largest share
(e.g., 25%), and often the remainder of the table
splits the rest of the jackpot. The jackpot itself
is usually built by a jackpot drop from every hand,
sometimes the entire small blind. Jackpots for low-limit
games are often in the tens of thousands of dollars,
and can get very big if no one wins for a while.
Feelings about jackpot poker are divided. Some players
get upset about all the bad beats they take at the
hands of wild players chasing every remote chance
at the jackpot, and resent the extra money taken out
of every pot. On the other hand, jackpot poker is
certainly popular, and it's hard to argue with anything
that fills seats.
Poker
jackpots are occasionally outlawed or reinstated in
various locations. Check your local listings.
Yay,
I hit the jackpot.
|
Jam
|
To
bet or raise the maximum, especially in no-limit, is
to jam. |
Joker
|
A
joker is an additional card in the deck that is used
in some games. The jokers isn't often used in serious
poker, but when it is it's usually considered a wild
card. See also bug. |
Kansas city
Top
|
Kansas
City, or Kansas City lowball, is a low only game played
for a deuce to seven low. |
Kicker
|
The
highest unpaired card in your hand that doesn't participate
in a straight or flush - i.e., the card that does not
contribute to the strength of your hand except by itself.
For example, if you hold AA743, you have a pair of aces
with a 7 kicker. Five card hands - straights, flushes,
and full houses, - don't have kickers per se. In games
with community cards, kickers are especially important,
because it's easy for two players to make similar hands.
For example, if you hold A8 and someone else holds A7,
and the flop is AK642, you have your opponent out-kicked.
Your hand is AAK86 while theirs is AAK76. And you both
lose to the guy playing 53 off suit under the gun. |
Kill
|
A
"kill" game is one in which a player may place
an extra bet, causing the betting limits to go up for
just that hand. The player posting the bet is the "killer,"
and the hand is considered a "kill pot." The
player is said to have "killed the pot" for
the amount of the kill. The exact details depend on
the local rules and on the game.
As examples, here are the rules for three kill games
I've played in (all in San Diego). In the kill hold'em
game, any player who wins two pots in a row is required
to kill by posting a blind small bet on the subsequent
hand, with the limits doubled for that hand. In a kill
high-low split game, any player who scooped a pot larger
than a certain size was required to kill the subsequent
pot. And in a draw game, any player could kill any pot
for an arbitrary amount after looking at their first
two cards. These are just examples, the details vary
from cardroom to cardroom. |
Large bet
Top
|
See
big bet. |
Leak
|
Winning
poker players often lose back part or all of their winnings
through other gambling habits, either at the casino,
online casino
or elsewhere (e.g., sports betting, craps, or golf).
These are often referred to as leaks. |
Limit
(Limit Poker) |
Limit
poker is any game in which there is a fixed limit
on how much you can bet or raise in any round. Limit
games usually offer either fixed-sized bets for different
betting rounds or spread limits, in which there is
a minimum and maximum bet for each round. For example,
a 5-10 hold'em game usually requires $5 bets and raises
on the first two rounds and $10 bets and raises on
the last two.
Games are often referred to as low-limit, medium-limit,
and high-limit. Typical low-limit games are 2-4, 3-6,
and 5-10. Medium limits are 10-20, 20-40, and 30-60.
High-limits are 50-100 on up.
More
generally, the word limit is used to refer to the
maximum bet at a given point, whether it's pot-limit,
spread limit, or whatever. See also structure.
I didn't
want to give him a chance to draw out on me, so I
bet the limit.
|
Limp
|
To
flat call an opening forced bet is to limp into a hand.
Three players limped in ahead of me, so I decided just
to call. |
Live
|
A
live player, or "live one," is someone who
is expected to lose their money at a pretty good rate.
Players reminding floorpeople to fill a vacant seat
often request a live one.
For other uses of the word "live" see live
blind, live card, and live hand. |
Live
Blind |
A
blind bet is considered a live blind if the player is
allowed to raise even if no one else raises first. See
also straddle. |
Live
Card |
A
live card is a card that has not been seen. In seven
card stud, for example, a player with a draw to a flush,
is concerned with how many of the remaining suited cards
are live (i.e., have not been seen in other players'
hands). A live hand is a hand for which many of the
outs are still live. |
Live
Hand |
A
live hand is a hand that is still eligible to win the
pot (i.e., one that has not been mucked or otherwise
invalidated). In seven card stud, a hand is also called
live if many of the cards which would improve it are
still unaccounted for (see live card). |
Lock
|
A
lock is a hand guaranteed to win at least part of the
pot. In a high-low split game, for example, the lock
low is the best possible low hand. See also nuts. |
Loose
|
Playing
loose simply means playing more hands and holding
on to them longer. In essence, loose with your cash.
A loose table is a table dominated (so to speak) by
loose players. Loose isn't always bad - excessively
tight play can be equally costly, especially at high
levels of play. Looseness should not be confused with
aggressiveness.
A loose call is a borderline inadvisable or even incorrect
call.
He
was playing so loose, it seemed like he was in every
pot.
|
Low
|
In
most poker games, the best hand wins. Most but not all.
In a number of games, the worst hand wins all or some
of the pot. Draw lowball and razz are just two examples
of games played for low. Omaha and seven card stud have
popular high-low split variants, in which the low hand
gets half the pot. There are two common ways to evaluate
low hands. In deuce to seven games, the best low hand
is just the worst high hand. The best possible low is
75432, provided there is no flush. In ace to five games,
straights and flushes don't count, and aces are lower
than 2's. So the best possible low is A2345, a wheel.
|
Lowball
(or Draw Lowball) |
Five
card draw played for low only (i.e., where the low hand
wins the entire pot). |
Mac Poker |
Most poker rooms support Windows Operating System, but as Macintosh is getting more popular each day you will find also Mac Poker rooms.
|
Main pot
Top
|
When
a player goes all-in in a table stakes game, that player
is only eligible to win the main pot - the pot consisting
of those bets they were able to match. Additional bets,
placed in a side pot, are contested among the remaining
players.
Unfortunately, since I was all-in pre-flop, the main
pot was very small. |
Make
|
To
(non-specifically) make a hand means to get a decent
hand that has a shot at winning the pot.
I didn't make a hand for two hours, but then I went
on a major rush. |
Maniac
|
A maniac is a player who plays extremely loose and aggressive,
often raising with just about anything. Maniacs at the
table tend to increase the variance considerably.
With all the maniacs at the table, I decided to just
wait for the nuts and let the money come to me. |
Middle
Pair |
If
there are three cards of different ranks on the flop
in hold'em, and you pair the middle one, you have middle
pair.
I'll often raise with middle pair and an over card. |
Miss
|
See
hit. |
Monster
|
An
extremely strong hand, one that is almost certain to
win the pot.
It's often a bad idea to slowplay unless you make a
monster. |
Muck
|
The
pile of discarded cards in front of the dealer, or
the act of putting cards in this pile (and therefore
taking them out of play).
The house rule is that as soon as the cards touch
the muck, they are ineligible to win the pot.
After
I mucked my hand, I realized that I should have called
the bet.
|
No-limit
Top
|
As
you might guess, any game in which there is no limit
on the sizes of bets and raises. Note that in table
stakes games, players are still limited to the amount
of money they have in front of them. |
Nuts
(or Nut -) |
The
nuts is the best possible hand. This makes most sense
in flop games like hold'em, where the community cards
make the nuts pretty much the same for everyone. An
exception is when your hole cards make a better hand
impossible. If the board is AAK52, the nuts would be
AA to an observer, but a player with AK would effectively
hold the nuts (assuming the 2 and 5 didn't share a suit
with one of the A's). In hold'em, the nuts is never
less than trips. "Nut xxx" is used to refer
to the best hand of a particular type, especially a
straight or flush. If the table described above had
the AK2 of spades, the nut flush would be the queen
and any other spade. |
Odds
Top
|
A
ratio of two probabilities, usually the probability
of making a hand to the probability of not making the
hand. Thus if you have a 25% chance of making a hand,
the odds are 3 to 1 against your making it. In poker,
this is especially important in considering pot odds.
|
Off-suit
|
Not
of the same suit, especially in reference to hole cards.
Sometimes abbreviated to just "off."
I'll play KT off suit occasionally, but never in early
position. |
Omaha
|
Omaha
is a flop game similar to hold'em, but with two key
differences. First, each player is dealt four cards
instead of just two. Second, a hand must be made using
exactly two pocket cards (out of those four) and three
from the table. That is, if four suited cards hit the
table, you still need two more to make a flush. And
if you start with four aces, then you have a pair of
aces, with little chance to improve. The high-low variant
of omaha, with an 8 or better qualifier for low, is
especially popular. |
Omaha8
|
The
term "Omaha8" is simply shorthand for omaha
high-low split, with an 8 or better qualifier for low,
is especially popular. |
One-Gap
|
See
inside straight. |
Open
|
To
open, or open betting, is simply to make the first bet
in a round.
When everyone checked to me, I figured it was okay to
open with middle pair. |
Open-Ender
|
See
open-ended straight draw (right down there). |
Open-Ended
Straight (Draw) |
An
straight draw is open-ended if it consists of four consecutive
cards (none of them an ace). The straight can be completed
at either end. See also double belly buster and inside
straight.
I had an open-ended straight draw. Really. |
Open
Pair |
An
open pair in seven card stud is an exposed pair - a
pair among your up cards. |
Option
|
When
a player posts a live blind, that player is given the
option to raise when their turn comes around, even if
no one else has raised. The dealer will typically say
something like "your option," to remind them.
See also straddle. |
Out
|
An
out is a card that will improve your hand, usually one
that you think will make it a winner. In hold'em, an
open-ended straight draw has eight outs (the four cards
of each rank that will complete the straight). But it
may be only six outs if there are two suited cards on
the table and someone else is drawing for the flush.
With all that money in the pot and fifteen outs, it
seemed like a good idea to call the raise. Except that
I was drawing dead on both the flush and the straight.
|
Outdraw
|
To
make a better hand than an opponent by merit of the
cards you draw. |
Outrun
|
See
outdraw. |
Over
Button |
In
some games, players can take "over" buttons
that mean they're willing to play at higher limits.
Any time everyone left in the hand has an over button,
the limits go up. |
Overcall
|
Any
additional call after a bet is first called. Player
A bets, player B calls, player C overcalls. |
Over card
|
In
flop games, a card higher than the highest card on the
board. If you hold AJ and the flop is J92, you have
top pair with an over card. If the flop is T92, you just
have two over cards. |
Overpair
|
In
flop games, a pocket pair higher than the highest card
on the board. If you hold AA and the flop is K62, you
have a nice overpair. |
Paint
Top
|
A
jack, king, or queen (i.e., a card with a picture on
it).
Let's see some paint. |
Pair
|
Two
cards of the same rank. If you hold AAKJ3, you have
a pair. See also top pair, middle pair, bottom pair,
and two pair. |
Pass
|
To
pass is to fold. |
Passive
|
Passive
is a style of play that is characterized by reluctance
to bet and raise. This does not always mean tight. A
typical loose-passive player will call with almost anything,
but raise only with very powerful hands (see calling
station). A passive table is one with many passive players,
so that, for example, few hands are raised pre-flop.
|
Pat
|
In
draw games, a pat hand is one to which you draw no cards.
In lowball, J7542 is a pat jack, but also offers a draw
to a 7.
The other day I made pat straights twice in a row. |
Pay
Off |
To
call a bet by a player you're reasonably sure has you
beat. Usually you ought to have some sort of reason
to do this, other than just generosity. Weak players
pay you off more often than other players.
I was pretty sure he had the flush, but with all that
money in the pot I figured it was worth paying him off
to be sure. |
Perfect
|
When
you only have one way to make a hand, you need perfect
cards. Usually this means two cards. If you hold 8JQ,
you need two perfect cards for a straight. To catch
perfect is to hit a perfect card. |
Pineapple
|
Any
of a number of variants of hold'em in which each player
gets three cards and must discard one at some point
(usually before or after pre-flop betting, after the
flop, or after the second round of betting). |
Play
|
To
play a hand in poker means to make it past the initial
round of betting. In seven card stud, this usually means
calling the bring-in, while in hold'em, this means calling
the big blind. If someone says they haven't played a
hand in hours, they're not usually telling you that
they've been walking, they're whining that they haven't
had cards good enough to play. Don't encourage them.
To make a play, or put a play on (someone), means to
present a pattern of behavior inconsistent with your
cards, that will mislead your opponent and cause them
to make a mistake. Often this means bluffing them out
of a pot, but it can also mean getting them to call
when you have a strong hand, or more generally anything
calculated to guide their behavior. |
Play
Back (at) |
To
play back at someone is to raise their opening bet.
|
Play
the Board |
In
flop games like hold'em, if your best five card hand
uses the five community cards, you're playing the board.
The best you can do in this situation is split the pot
with anyone who calls. Nevertheless, betting can be
a good idea if you don't think anyone else can improve
on the board either. For example, if the board is ThJhQdKdAd,
someone would have to have two diamonds not to be playing
the board. |
Pocket
|
The
two cards dealt to you face down in hold'em, or the
first two face down in seven card stud are your pocket
cards, or hole cards. Hold'em players tend to call them
pocket cards, stud players tend to call them hole cards.
See also pocket pair. |
Pocket
Pair |
Two
pocket cards of the same rank. |
Poker
|
Poker
isn't just a card game - it's many card games. While
no definition is going to satisfy everyone, the majority
of poker games do share some common features, especially
betting in rounds and the ranking of hands. Poker is
commonly played in cardrooms (often within casinos)
and in private home games (illegally in many states).
The games played in cardrooms seem to divide into stud
games, draw games, and flop games. In home games, however,
anything goes, including games that seem to have no
reason to be called poker. The varieties played in home
games probably number in the hundreds, or even the thousands.
Some common cardroom games include Texas Hold'em, Seven
Card Stud, Omaha, Razz, Lowball, Pineapple, and Anaconda.
(Okay, just kidding about the anaconda.) |
Position
|
Position
refers to your place at the table, especially with
respect to the order of betting within a particular
betting round. The first few players to act are said
to be in early position, the next few in middle position,
and the last few in late position. Late position is
almost always best, since you have the advantage of
knowing what your opponents have done. For this reason,
many players are more liberal about the hands they
will play from later positions. In some games (most
flop and draw games), position is fixed from one round
of betting to the next, and the dealer (or the player
on the button) is always in last position.
More generally, to have position on someone is to
be in a position to bet after them, either during
a particular hand or in general. You have position
on anyone sitting immediately to your right, since
you will far more often than not be able to act after
them.
I didn't
think he could've made the straight because he would've
had to be playing 65 in early position. Shows what
I know.
|
Position
Bet |
A
position bet is a bet made more on the strength of one's
position than on the strength of one's hand. A player
on the button in hold'em is in good position to steal
the pot if no one else opens. |
Post
|
To
post a bet is to place your chips in the pot (or, commonly,
out in front of you, so that your bet can be counted).
In poker, posting usually means a forced bet, such as
a blind. |
Pot
|
All
the money in the middle of the poker table that goes
to the winner of the hand is the pot. Any player who
has not yet folded is said to be "in the pot."
A player who has called an initial bet is said to have
entered the pot. |
Pot-Limit
|
Any
game in which the maximum bet or raise is the size of
the pot. For raises, the size of the pot includes the
call, so if the pot is $100 and player A bets $100,
player B can throw $400 out for a maximum raise (calling
the $100 and then raising the size of the $300 pot).
|
Pot
Odds
|
The ratio of the amount of money in the pot to the amount
of money it will cost you to call a bet. The greater
the pot odds, the more likely you should be to call
(all else being equal), because you will have to win
fewer times (in the long run) to make the bet positive
expectation.
I knew it was a longshot, but with all that money in
the pot and a draw to the nuts, I had no choice but
to call. |
Presto
|
A
nickname for pocket 5's, usually in hold'em. This nickname
comes from the internet newsgroup rec.gambling (now
rec.gambling.poker), and is sometimes used among the
readership of that newsgroup to identify other members.
|
Prop
|
Short
for proposition player. |
Proposition
Player |
A
proposition player, or "prop," is a player
who is paid by a cardroom to play poker, usually in
order to keep games going when they get shorthanded,
or to get games started. Props are paid a salary, but
they gamble with their own money. Props either learn
how to play pretty solid poker or they run out of money.
See also shill. |
Protect
|
To
protect a hand is to bet so as to reduce the chances
of anyone outdrawing you (by getting them to fold).
A hand that needs protection is one that is almost certainly
best, but that is vulnerable to being outdrawn. Large
pots make it difficult to protect hands, since players
will be willing to chase more long shots. The structure
of a game has a large impact on how easy it is to protect
a hand, as do the personalities of the players at the
table. It's easiest to protect a hand in no-limit play,
where you can potentially make it as expensive as you
like for someone to draw.
To protect your cards is to place a chip or some other
small object (players often have particular artifacts
they like to use) on top of them so that they don't
accidentally get mucked by the dealer, mixed with another
player's discards, or otherwise become dead when you'd
like to play them. |
Provider
|
A
provider is a poker player who makes the game profitable
for the other players at the table. Similar in meaning
to fish, although provider has a somehow less negative
connotation. A provider might be a decent player who
just happens to be playing out of his/her league. A
fish is usually someone who's probably out of any league.
|
Push
|
What
the dealer does with the pot when he or she figures
out who the winner is. Because of the nature of poker
tables, the dealer can almost always orient him- or
herself so as to be facing the winner of the pot. From
this position, pushing the pot (literally, the chips
in the pot) will result in the movement of the pot towards
the winner of the hand, so that the player can add the
chips to his or her stacks. Aren't you glad you asked?
|
Pushka
|
A
pushka is an arrangement between two or more players
to share part of the pots they win, or more precisely,
the container into which the shared chips are placed.
Typically pushka partners will place as much as $10
from each pot won into a container, and split the container's
contents later. I've only heard this term in Maryland,
although apparently it's due to the Polish word for
box, via Yiddish. Of course removing chips from the
table is illegal in table stakes games. See also scoot.
|
Put
On |
To
put someone on a hand (or on a draw) is to guess that
that is what they are holding.
When she re-raised the flop, I tentatively put her
on two pair.
When
she flat called the re-raise, I put her on the flush
draw.
|
Quads
Top
|
Four
of a kind. |
Qualifier
|
In
high-low split games, the qualifier is a requirement
that a hand must meet in order to be eligible for part
of the pot, generally the low part. See 8 or better.
|
Quarter
|
To
win one fourth of the pot is to be quartered. This is
usually the result of splitting half the pot in a high-low
split game. |
Rabbit hunting
Top
|
Rabbit
hunting is the act of asking to see what cards would
have come up if a hand had continued. For example, if
a hold'em player folds a flush draw, but would like
to know if the flush would have come in, he or she might
ask the dealer to deal out the next few cards. Some
cardrooms prohibit it. |
Rack
|
Poker
chips can get a bit unwieldy in large quantities, so
cardrooms usually supply plastic racks that hold 100
chips in 5 stacks of 20. A rack of red means a rack
of red chips, typically worth $500. If someone asks
for a rack, it usually means they're about to leave
the table. If someone asks to buy a rack of red, it
means they'd like to buy $500 in chips.
Someone is said to be "racking up" a game
if they're winning a lot of money at the table. |
Rag
|
A
card, usually a low card, that, when it appears, has
no apparent impact on the hand. A flop of 7 4 2 is a
rag flop - few playable hands match the flop well. If
the table shows QJT9, all of spades, a 2h on the river
is a rag.
I didn't think anyone could've hit the flop when it
came all rags. |
Rail
|
The
rail is the sideline at a poker table - the (often imaginary)
rail separating spectators from the field of play. Watching
from the rail means watching a poker game as a spectator.
People on the rail are sometimes called railbirds. |
Railbird
|
Someone
watching a game from the rail. |
Ragged
|
See
rough. |
Rainbow
|
Three
or four cards of different suits, for example on a flop.
(Two cards of different suits are unsuited and five
is impossible.)
I figured my rockets were going to win when the flop
came queen seven two, rainbow. |
Raise
|
After
someone has opened betting in a round, to increase the
amount of the bet is to raise. For example, if the betting
limit is $5 and player A bets $5, player B can fold,
call the $5, or raise it to $10. Knowledgeable poker
players sometimes get irritated when someone says raise
to indicate an opening bet. But they usually know what
you mean. |
Rake
|
The
money removed from each pot by the house. Medium and
high-limit games typically have a time charge rather
than a rake. A typical Atlantic City low-limit rake
is 10% of the pot up to a $4 maximum. The same table
in California may rake just the big blind, with the
small blind going towards a jackpot.
Despite all the bad players, the high rake made it hard
to turn a profit at the game. |
Rank
|
Each
card has a suit and a rank. The eight of diamonds and
the eight of hearts have the same rank. A pair is two
cards of the same rank. Come on, you know this. |
Razz
|
Seven
card stud played for low (ace to five) only. |
Read
|
To
read someone is to have a good idea from their play
(or through tells) what their cards might be. To have
a read on someone is to have a good understanding of
how they play. Reading players is an important skill
in poker, because... well, if you can't figure out why,
it's going to be hard to explain here. |
Re-buy
|
When
you first sit down at a game, you buy in with a certain
amount of money. Re-buying is what you do when you buy
more chips before you leave.
Re-buys are also allowed in some tournaments to players
who fall below a certain point - usually only up until
a certain point and often limited to a fixed number
of re-buys. The time during which one may re-buy, usually
lasting from the start through the early stages of the
tournament, is called the re-buy period. Tournaments
with re-buys are called, generically, re-buy tournaments.
See also add-on. I had to re-buy after the second hand
when I had quads shot down. |
Red
|
Red
is the most common color for $5 chips. If someone bets
a stack of red, it means they're betting a bunch of
$5 chips, probably 20 of them. See also white, black,
and green. |
Redraw
|
A
way to further improve your hand after hitting a draw
is a redraw. For example, if you hold 9s2s (on the big
blind of course) and the flop comes JsTs3c, you have
a flush draw. If the turn is the 8s, you have made your
flush and picked up a straight flush redraw. |
Represent
|
To
bet in such a way as to indicate that you have a certain
hand. For instance, when you check-raise after the third
suited card hits the board in hold'em, you are representing
a flush, even if you don't actually have one. |
Re-raise
|
Any
raise after the first raise in a round. Player A bets,
player B raises, player C (or A) re-raises. See also
cap and check-raise. |
Ring
Game |
A
bunch of people playing poker for money at a table in
a cardroom. The term ring game is used to differentiate
such games from tournaments.
Tournaments are fun, but I much prefer ring games. |
River
|
The
last of five community cards in flop games (e.g. hold'em
and omaha). Sometimes called fifth street. Sometimes
"river" is used to refer to the last card
in non-flop games, such as seven card stud. |
Rock
|
A
player who plays an extremely tight, patient game is
a rock. Rocks don't create a lot of action, and when
they enter a pot, more often than not they're in as
a favorite. This is a decent strategy at some tables
(especially at a table full of maniacs). But good players
with more varied strategies will eventually get the
best of a real rock. |
Rock
Garden |
A table populated with rocks.
I never play there anymore, it's a real rock garden.
|
Rockets
|
Or
"pocket rockets" - a pair of aces in the hole.
|
Roll
|
Short
for bankroll. |
Rolled
Up |
In
seven card stud, three of a kind on the first three
cards are called rolled up X's, where X is the rank
of the cards. The hand and the player can both be
said to be rolled up.
I didn't outdraw you, I was rolled up.
I haven't
had a rolled up hand in weeks.
|
Rough
|
A
hand of a particular type that will not beat many other
hands of that type. Often used in low games to indicate
non-nut low hands with a particular high card. A rough
8 in ace to five lowball could be any eight high hand
other than 8432A, although 8532A isn't too rough. Rough
is the opposite of smooth. |
Round
|
A
round can refer either to a round of betting or a round
of hands. A betting round usually begins after a card
or several cards are dealt. Each player is given a chance
to act, and the round ends when everyone has either
folded to or called the last bet or raise. (See it.)
Each round of betting is followed either by further
dealing or by a showdown.
A round of hands consists of one hand dealt by each
player at the table (or, when there's a house dealer,
one hand with the dealer button at each position). In
a round of hold'em you're in each position once, and
you expect on average to hold the best hand once (although
you will fold it pre-flop and kick yourself for the
rest of the evening).
One
more round and I'm outta here. (round of hands)
After
I missed the check-raise I made sure to open the next
round. (round of betting)
|
Royal
Straight Flush |
An
ace high straight flush is a royal straight flush, or
a royal flush, or just a royal. Some traditionalists
dislike the phrase "royal flush" (preferring
"ace high straight flush"), but no one dislikes
the hand. It's the most powerful hand in casino poker.
|
Runner-runner
|
A
hand made on the last two cards. A player holding 55,
with a board of AA455, in that order, makes runner-runner
quads. See also backdoor. |
Running
|
Two
needed cards that come as the last two cards dealt are
said to be running.
I had nothing when I called his re-raise, but I caught
running 7's to lay that bad beat on him. |
Rush
|
A player who wins a large number of pots in a short
period of time is said to be on a rush. Some players
feel superstitiously that a rush is an independent entity,
and will "play their rush" or "bet their
rush" after winning a few pots - play looser and
more aggressively, or just be certain to play out each
hand until the rush ends. Sometimes this isn't such
a bad idea if the other players at the table are superstitious
as well and will fold.
I was down about $500 after two hours of bad beats,
but then I went on a monster rush and made it all back
in three hands. |
Sandbag
Top
|
Sandbagging
means concealing your strength for the purpose of increasing
your profit. In poker, this usually means slowplaying
in the early betting rounds in order to extract more
profit on the later rounds. Especially when called "sandbagging,"
this practice sometimes has the negative connotation
-- usually among occasional or less serious players
-- of being a hostile or marginally unethical way to
play. Experienced players regard it as just another
part of the game, a vital strategic tool. The same is
true for check-raising, which bears some resemblance
to slowplaying. |
Scare
Card |
A
card that when it appears makes a better hand more likely.
In hold'em, a third suited card on the river is a scare
card, because it makes a flush possible. If you're pretty
sure your opponent paired a king on the flop, an ace
on the turn is a scare card. Scare cards will often
make it difficult for the best hand to bet, and offer
an opportunity for bluffing. Obviously such cards are
scarier in pot-limit or no-limit games. |
Scoop
|
To
win an entire pot, especially in high-low split games.
When he failed to make his low, I scooped. |
Scoot
|
Scooting
is the practice of passing chips to another player after
winning a pot. Typically, scooting partners will agree
to "scoot" each other a predetermined number
of chips after winning each pot. This is at least technically
illegal at most table stakes games, but single chips
can often be scooted anyway. |
Seat
Charge |
See
time charge. |
Seating
List |
In
most cardrooms, if there is no seat available for you
when you arrive, you can put your name on a list to
be seated when a seat opens up. Typically, games are
listed across the top of a board, and names are written
below each game so that players are seated for games
in the order in which they arrive. See also table change.
|
Second
Pair |
See
middle pair. |
See
|
To
call a bet is sometimes referred to as seeing it. This
usage comes up often in the context of string bets,
when players more familiar with home poker say things
like, "I'll see your fifty and raise you a hundred."
|
Semi-bluff
|
A
semi-bluff is similar to a bluff, except that the semi-bluffer
has some chance of making a winning hand. The idea behind
a semi-bluff is that while neither the bluff nor the
draw might be positive expectation, in combination they
could be. Betting a weak draw is often only correct
as a semi-bluff |
Serious
Poker |
Serious
poker players like to distinguish the game they play
from the average weekly penny poker game. Although
these things tend to be relative (a 10-20 hold'em
game might not seem so serious to someone used to
playing 150-300), some particular features common
to home games tend to make the game less "serious."
Most irksome to the serious player is probably a proliferation
of zany, poorly thought-out games, often involving
wild cards, and sometimes having little in common
with other poker games. While some serious players
like the challenge of having to develop a strategy
on-line for a game that was just invented, many feel
it just increases the luck factor. Less serious games
also tend to involve very low stakes, because they
are played for fun, and not out of either a deep interest
in poker or in making money at it.
Serious Poker is also the title of a book I wrote,
that I think has a lot to offer both novice and more
experienced players. Click here for more information.
Hey
Bob, wanna play poker with the guys tomorrow?
Sorry, Ted, I only play serious poker. Also you irritate
me.
|
Set
|
Three
of a kind with two in the hole.
If I don't flop a set with 22, I almost always fold
immediately. |
Seven
Card Stud |
Of
the poker games most commonly played in public cardrooms,
seven card stud is probably the most well known. In
seven card stud (sometimes "seven stud" or
just "stud"), each player is dealt seven cards
of their own: two down, then four up, and a final card
down. There is a round of betting after the first up
card and after each subsequent card dealt.
Stud is usually played with a small ante and a forced
bring-in on third street. In limit games, the bet size
typically increases on fifth street. |
Shill
|
A
shill is similar to a proposition player, except a shill
gambles with the cardroom's money instead of his/her
own. |
Shootout
|
A
tournament format in which a single player ends up with
the entire prize money, or in which play continues at
each table until only one player remains. |
Short
Stack |
A short
stack is a stack that's too small to cover the likely
betting in a hand. A player who has such a stack is
said to be short-stacked. This has advantages (e.g.,
that you cannot be pressured to fold) and disadvantages
(e.g., that you cannot get maximum value from your
winning hands). Asking whether or not this is a good
thing over all is a good way to start an argument.
The phrase "short stack" can also refer
to the players at a table (especially in no-limit
or pot-limit play, often in a tournament) who have
the least money in front of them.
After
building up a big chip lead in the tourney, I proceeded
to beat up on the short stacks.
|
Shorthanded
|
A
game is said to be shorthanded when it falls below a
certain number of players. Most poker tables accomodate
nine or ten players. Five players is clearly shorthanded,
nine players is clearly not. Since many people are uncomfortable
playing shorthanded, some cardrooms make special provisions
for shorthanded tables - reducing the blinds or the
rake, or providing shills or props. Since the number
of players at a table has a significant impact on strategy,
learning to play well shorthanded is an important skill.
This is especially true in tournaments, where shorthanded
play is much more common (if you last long enough).
|
Showdown
|
When
all the betting's done, if more than one player is
still in the pot, showdown is the process of figuring
out who wins. Usually the last player to open or raise
is required to show their cards first, and anyone
else can try to muck their cards if they decide they've
lost. However, in most cardrooms any player who reaches
showdown (or calls the final bet) can be asked to
show their cards. When used to describe the process,
showdown is one word. When used to describe what each
player does at that point, it's usually two words.
Only one hand made it to showdown in the entire hour.
I was
embarassed to show down such ugly cards.
|
Show
One Show All |
Most
cardrooms have a rule, generally referred to as "show
one show all," that if a player shows their cards
to anyone at the table they can be asked to show everyone
else (even if they would ordinarily not be required
to show their hand). This usually comes up at the end
of a hand that did not reach showdown (e.g., if a player
shows a friend a successful bluff). Obviously showing
one's hand to someone else who has cards is illegal
for more reasons. |
Shuffle
|
Before
each hand, the dealer shuffles the cards - mixes them
up in order to make their order as unpredictable as
possible. Most cardrooms have fairly specific requirements
for how the cards are to be shuffled. |
Side
Pot |
See
main pot and all-in. If you still don't know what a
side pot is, we can't help you. |
Sir
|
"Sir"
is one of those confusing terms that can have a completely
different meaning at the poker table than elsewhere.
If someone says "nice hand, sir," after you
win a big pot, what they are really saying is, "congratulations
on winning money through your own stupidity, you clueless
moron." The word "sir," when uttered
in this context, somehow absorbs all the venomous thoughts
the person is feeling, although if you listen carefully
you can often hear them rattling around in there. Note
that people at the poker table do sometimes use the
word in its less colloquial sense, simply as a polite
expression of mild respect. It's up to you to figure
out who means what.
To the best of my recollection, I've never heard "ma'am"
used in this way, although I'm sure it can be. |
Slow
|
When
you play passively, you are playing slow. See speed.
|
Slowplay
|
To
slowplay is to underbet a very strong hand (i.e., to
play it slow, except that when used in this way it's
made into one word). The purpose of slowplaying a hand
is to give other players the chance to make stronger
second-best hands, and also to conceal the strength
of your hand. Instead of betting early and risking the
loss of future action, slowplay means checking and calling.
It's of course best to slowplay when you have a hand
that no one is likely to actually catch (e.g., four
of a kind). Slowplay is not the same thing as check-raising,
but the two strategic options are similar in that both
are often intended to trap more money in the pot in
situations where you are fairly sure you will win.
I tried to slowplay my quad nines and walked right into
a straight flush. |
Slowroll
|
To
reveal one's hand slowly at showdown, one card at a
time, is to slowroll anyone else who thinks the pot
might be theirs. This is usually only done with a winning
hand, for the purpose of irritating other players (well,
some people do it innocently). |
Small
Bet |
See
big bet. |
Small
Blind |
See blind bet. |
Smooth
|
The best possible low hand with a particular high card.
8432A is a smooth 8. See also rough. |
Smooth
Call |
To
call one or more bets with a hand that's strong enough
for a raise, with the intention of trapping more money
in the pot. Smooth call is like flat call, although
it more strongly connotes a powerful hand that one is
trying to slowplay. |
Snap
Off |
To
beat someone, often a bluffer, and usually with a not
especially powerful hand, is to snap them off.
I snapped off his pair of eights with my small two pair.
|
Speed
|
Speed
refers to the level of aggressiveness with which you
play. Fast play is more aggressive, slow play is more
passive. Good players may change speeds so that their
play will not be so predictable. |
Speeding
|
Someone
who is caught bluffing is sometimes said to be caught
speeding. See speed and table cop for more of this metaphor.
|
Splash
(the pot) |
To
throw your chips into the pot, instead of placing them
in front of you, is to splash the pot. Doing so can
make it difficult for the dealer to determine if you've
bet the correct amount, or to keep track of the action.
|
Split
Pot |
In
a game that isn't high-low split, a hand in which two
players show down the same hand (especially in games
with community cards) results in a pot split between
those two players. In a high-low split game, of course,
many hands result in split pots. |
Spread
|
When
a cardroom starts a table for a particular game, it
is said to spread that game. If you want to know what
games are played in a particular place, you can ask
what they spread.
We don't spread high only stud. |
Spread Limit |
Betting
limits in which there is a fixed minimum and maximum
bet for each betting round, and any amount in between
these limits may be bet. See structure. |
Stack
|
The
amount of money you have in front of you on the poker
table (i.e., stack of chips). Often used in the plural.
See also short stack.
A stack can also refer to a particular number of chips.
Most chip racks take stacks of 20 chips. Many players
like to keep their chips in stacks of particular numbers
of chips. I favor 10-chip stacks, but most players
seem to opt for 20 to 30.
I was
doing well earlier, but my stacks have been dwindling.
|
Steal
|
To
(attempt to) steal a pot is to make a bet when it appears
no one else has anything. A player who raises from the
small blind when everyone else has folded (and who is
therefore competing only against the big blind) is likely
to be on a steal. Similarly with a player who opens
from late position when it's checked around on the flop.
|
Steam
|
A
player who is on tilt is sometimes said to be steaming.
A steam raise is a raise made more out of frustration
than out of strategic concerns. |
Steel
Wheel |
A
straight flush, five high. That is, A2345 of the same
suit. A pretty nice hand to have in a high-low split
game. |
Straddle
|
In
a game played with blinds, the player under the gun
may raise before looking at their cards, effectively
posting an additional blind bet. This is called a straddle.
House rules often make these bets live, so that the
player who posts a live straddle has the option of raising
when it's their turn again, even if no one has re-raised.
It's hard to imagine a good reason to do this in limit
poker, although some players like to do it to liven
up a tight table, or for advertising value. |
Straight
|
A
hand composed of five cards of consecutive ranks (aces
count as high or low). A2345 is a five high straight,
or a straight to the five. 789TJ is a jack high straight,
or a straight to the jack. TJQKA is an exercise for
the reader (but see broadway). In comparing straights,
the straight to the higher card wins. |
Straight
Flush |
A
hand consisting of five cards of consecutive ranks of
the same suit. A straight flush is the strongest possible
hand. Of two straight flushes, the one with the highest
high card is better. An ace high straight flush is often
called a royal flush or a royal straight flush, or just
a royal. |
Street
|
The
cards that come out one at a time in a card game are
sometimes referred to as different numbered streets.
The door card in seven card stud is third street, and
subsequent cards are numbered consecutively. In hold'em
and other flop games, players sometimes refer to the
turn and river as fourth and fifth street. |
String
Bet |
Most
cardrooms (and serious home games) require you to make
your entire bet at once. In other words, you can't raise
by putting out enough to call and then reaching back
to your stack for your raise. As well, since verbal
statements are considered binding at most poker games,
if you say "I call your bet and raise you ten more,"
you have called, since the raise was added afterwards.
To be on the safe side, when you want to raise it's
best to say "raise" so that your bet won't
be mistaken. The reason for the string bet rule is to
prevent players from strategically misleading other
players about the size of their bet (see angle). Note
that movie and television depictions of poker games
are filled with egregious examples of string bets. |
Structure
|
The
structure of a game refers to the details about the
betting, including antes, blinds, and the amount that
may be bet on any round. In cardrooms, games are typically
posted along with shorthand for the limits. For example,
5-10 hold'em is usually a fixed limit game, played
with $5 bets and raises pre-flop and on the flop,
and $10 bets and raises on the turn and the river.
This usually generalizes to any game where the structure
is X-2X. Games with more complicated structures sometimes
spell it out like this: 5-10-10-15. Spread limit games
are ones in which the betting in a given round is
constrained to a particular range. So a 1-4 spread
limit game would allow a bet from $1 to $4 on any
round (often constrained that a bet or raise must
be at least the size of the previous action). Many
different structures are possible, and the sizes of
antes and blinds vary from game to game. The structure
of a game has a substantial impact on appropriate
strategy.
In connection with tournaments, structure can also
mean anything having to do with the amount of money
in tournament chips players can get, the rebuy and
add-on rules, and the way in which the blinds increase.
I was
reluctant to dive right in because of the unfamiliar
structure.
|
Stuck
|
Losing
money, usually enough so you'd notice.
I was stuck about $200 after that hand, but I couldn't
quit. Even the best players in the world get stuck sometimes.
|
Stud
|
Usually
short for seven card stud. Also refers to stud games
in general, including five card stud, in which each
player is dealt a number of non-shared cards and must
use only those cards. May be contrasted with flop games
and draw games. |
Suck
Out |
To
win a hand by virtue of hitting a very weak draw, often
with poor pot odds. |
Suit
|
You
know, clubs, diamonds, hearts, spades. |
Suited
|
Of
the same suit.
I almost never play 98 unless it's suited. |
Sweat
|
To
sweat someone is to watch them play from the rail, in
order to lend your support. |
Table
Top
|
The
word "table" can be used to refer to community
cards, the poker table itself, or the players at the
table as a group.
When the case 9 hit the table, I checked.
The
table was playing tight, so I was bluffing more than
usual.
This is a nice table, I especially like the cup holders.
|
Table
Change |
If
you're playing at a public cardroom, and you'd like
to play at a table other than the one you're currently
at, you can ask the floor for a table change. Different
cardrooms handle this differently, but typically you'll
be moved as soon as an opening develops, and a player
from the seating list will be moved into your seat.
|
Table
Cop |
A
player who calls with the intention of keeping other
players honest (e.g., to snap off bluffs) is said to
be playing table cop. Also a player who makes an effort
to point out violations (significant and otherwise)
of casino rules (e.g., reminding other players to act
in turn, which is properly the responsibility of the
dealer). |
Table
Stakes |
Table stakes is simply the (nearly universal) rule that
a player may only wager money they have on the table
at the beginning of a hand. Usually it also implies
that money may not be removed from the table at any
time (exceptions are made for tipping), although money
may be added to one's stacks between hands. A player
who goes all-in at a table stakes game may not continue
to bet, and is eligible only for the main pot. Sometimes
"table stakes" also implies no-limit play.
To the best of my knowledge, Maryland is the only place
where most of the games are not table stakes, although
the Maryland rules seem to change fairly often. |
Table
Talk |
Any
discussion at the table of the hand currently underway,
especially by players not involved in the pot, and especially
any talk that might affect play. Depending on the nature
of the discussion, table talk is often considered somewhere
between rude and an act of war. The most common example
of table talk to be avoided is announcing what cards
you've folded. If the flop is 888 and you shout "Damn!"
or slam your fist into the table, you've done a disservice
to anyone at the table who thought they might like to
represent quads. See also coffeehousing. |
Tell
|
A tell is any habit or behavior that gives other players
more information about your hand than they would have
simply from your play. For instance, you might unconsciously
play with your chips every time you bluff. Or you might
notice that another player blinks a lot whenever he
has a strong hand. Mike Caro's "The Body Language
of Poker" describes a large number of tells that
can often be seen in inexperienced (and experienced)
players.
I picked up reliable tells on two players at the table,
so my evening was very profitable. |
Texas
Hold'em |
Texas
Hold'em (or just "hold'em") is a poker game
in which each player gets two pocket cards, while five
community cards are dealt face-up on the table. The
strength of a player's hand is the best hand that can
be made with these seven cards. There is a round of
betting after the pocket cards are dealt, after the
first three community cards (the flop), after the fourth,
or turn card, and after the final, or river card. |
Three
of a kind |
Three
cards of the same rank. Also called trips. For example,
if you hold 888AK, you have trip 8's |
Tight
|
Playing
tight simply means playing fewer hands and folding them
earlier. In essence, tight with your cash. A tight table
is a table dominated by tight players. Tightness is
frequently described as a good thing, and especially
at low levels of play can be a big advantage over players
who will always pay you off. Tightness should not be
confused with passivity. Many good players recommend
a tight aggressive strategy.
He was playing so tight, when he finally played a hand
we all folded pre-flop. |
Tilt
|
Good
poker seems to require good discipline. However, even
good players are often tempted to do things they know
are bad ideas when they get frustrated, angry, or upset
for any reason. They go "on tilt." Sort of
like a pinball machine, except with pinball it only
costs you a quarter. Typical tilt play is much too loose
and often very aggressive, beacause a player on tilt
wants very badly to win a pot, and isn't rational enough
to wait for cards that are worth playing or situations
that are worth attacking.
When he started raising every hand, I thought he was
on tilt, but it turned out he just had an incredible
run of good cards. |
Time
|
If
the house doesn't drop from the pot but instead collects
money from each player periodically, this is called
a time charge, or a seat charge, and you're said to
be "paying time" to play.
"Time" is also what you're supposed to say
whenever you need more than about a second to decide
what to do. |
To
Go |
An
amount "to go" is the amount it takes to enter
the pot. In limit flop games, this is usually the amount
of the big blind, but if someone raises in a 5-10 game,
they're making it ten to go. In some pot-limit and no-limit
games, an initial call is more than the largest of the
forced bets, so the game might have blinds of $5 and
$10 and be $20 to go. |
Toke
|
A
tip, usually a tip to the dealer affer winning the pot.
Tips are usually between $.50 and $3, depending on the
limit, the size of the pot, and the generosity of the
player.
I toked the dealer an extra couple bucks because it
was my first straight flush in over a year. |
Top
Pair |
If
there are three cards of different ranks on the flop
in hold'em (or any flop game), and you pair the highest
one, you have top pair.
Even though the board was suited, I bet out when I flopped
top pair. |
|
Tournament
The general idea behind poker tournaments is that
a bunch of poker players sit down with the same number
of chips, and eventually only one player has any chips
left. In order to ensure that the event will finish
in reasonable time, tournaments institute a schedule
by which the blinds and/or antes increase. Tournaments
are usually played with chips that have no value outside
of the tournament. So a buy-in of $30 might get you
$500 in tournament chips to play with, but you can't
cash them out in the middle. The winner of a tournament
(the last player to bust out) as well as several of
the other top finishers are typically awarded prize
money according to some predetermined schedule.
Tournament details vary widely, but a typical arrangement
might include an initial buy-in, a re-buy period during
which a player who runs out of tournament chips may
buy more, and an opportunity to add on to one's stack
after the re-buys have ended. Other details about
the structure can vary widely.
See
also shootout and freezeout.
|
Trips
|
Three
of a kind. |
Trap
|
Money
is trapped in the pot if it faces the imminent danger
of becoming dead money. Typically you're trapped if
after putting some money in the pot you're faced with
the proposition of calling a raise in order to continue,
especially an uncomfortably large raise. A player is
also said to be trapped if caught calling (e.g. on a
draw) between two other players who keep raising and
re-raising each other. |
Trey
|
Threes
are sometimes called treys. So 33377 can be called treys
full of sevens. |
Turn
|
The fourth of five community cards in flop games (e.g.
hold'em and omaha). Sometimes called fourth street.
|
Two
Pair |
A
hand consisting of two cards of one rank, and two cards
of another rank (and an unpaired card). AA883 is two
pair, sometimes also called aces up. Wise guys often
describe their quads as two pair. "Let's see, I
got a pair of tens and... another pair of tens."
Bad things happen to wise guys. |
Under the gun
Top
|
The
first player to act after the blind bets is said to
be under the gun. See also position and straddle.
I'll play those cards occasionally, but never under
the gun. |
Underdog
|
When
two hands face off, the underdog is the one that's less
likely to win than the other. As with many of the terms
in this dictionary, this isn't poker terminology, this
is just English. |
Up
|
Aces
up is two pair with aces as the higher pair. Kings up
is two pair with kings as the higher pair. Are you getting
this?
In stud games, your face-up, exposed cards are also
just called your up cards. |
Value
Top
|
There
are many potential reasons to bet or raise (e.g., to
get people to fold, to manipulate the size of the pot,
to express anger, to impress someone watching from the
rail, etc.). Betting for value is one of the better
ones. Value means the return you get on your investment;
the expected increase in your equity in the pot (your
return), as compared to the size of your bet or raise
(your investment). Typically this means either that
you believe you will receive action from inferior hands,
or that the the chance you will win the hand makes the
bet worthwhile. |
Variance
|
If
you have a sufficient advantage at the game you're
playing, you expect to make money over the long haul.
This is true whether the game is poker, blackjack,
or craps, and whether your advantage is due to skill,
cheating, or psychic powers. However, over a small
period of time, you may do better or worse than what
your average should be. For example, you may expect
to make one big bet per hour at the poker table, but
in a given hour it may not be uncommon for you to
win or lose twenty big bets. Variance is the statistical
measure of dispersion, or just how widely your results
will be distributed. When variance is high enough,
a small advantage may be of no use during your lifetime.
When variance is low enough, a small sample will be
much more likely to reflect your real advantage (or
disadvantage). In other words, variance describes
just how long the long haul is. In poker terms, high
variance means that a small number of hands will not
be very representative of your long-term expectation.
Here's a simple non-poker example. A slot machine
that pays you $1 every time you put two quarters into
it (or vice versa) has no variance whatsoever. Your
expected win (or loss) is $.50 per spin, and you get
exactly that every spin. On the other hand, a slot
machine that takes the same two quarters (or $1) and
usually just eats them but one time in ten thousand
spits back $10,000 (or 5,000) will have identical
expectation. If you play enough games, you will tend
to average the same $.50 per spin profit (or loss).
But because you need so many more spins to get a representative
sample of the possible outcomes, your variance is
very large.
Variance
is such a strong contributor to poker results that
it often obscures the importance of good play. The
best player at the table may start with the best cards
and still have far less than a 50 percent chance of
winning the hand. A skilled professional can lose
money over days or weeks, without necessarily doing
anything wrong. And while bad play may have negative
expectation, it is often rewarded in the short term
- players who draw for incredible longshots do sometimes
get lucky, despite their poor judgement. Variance
is what makes losing players think they have a chance
in the long run, and what gives them a real chance
in the short run.
Situations
in poker may be higher or lower in variance. For example,
in a situation where you know it will cost you a few
bets to draw for a real longshot, but the pot is large
enough to justify the calls, your expectation may
be positive while your variance will be much higher
than you'd like. This sort of situation is typical
of high-variance bets - high potential payoff with
a small probability of winning. As well, different
qualities of the other players at the table can contribute
to your overall variance at a given table. If many
of the players are maniacs, willing to cap the betting
and see the flop with any two cards, your variance
may be high at that table. On the other hand, exceptionally
weak and passive players, who may fold a high proportion
of the time when they are raised, will reduce your
variance. Obviously the variance you experience in
your play will be affected not just by the nature
of the game, but also by your style of play and by
the styles of those you play with.
Although
in the context of poker it's often used loosely, "variance"
is a statistical term with a precise definition. Given
accurate estimates of your variance and expectation
(along with some assumptions about the distribution
of your outcomes), it is easy to calculate confidence
intervals, or ranges, within which your results are
most likely to fall over different periods of time.
If all this is news to you, pick up a book. Learning
a little about statistics wouldn't kill you, especially
if you want to play poker seriously.
|
Walk
Top
|
To
walk in poker is to be away from the table long enough
to miss one or more hands. Such people, and/or people
who do so frequently, are called walkers. Depending
on local conditions, walkers may be off getting food,
smoking, playing craps, or waiting for more fish to
sit down. Or something else, who knows what these mysterious
people do? Most cardrooms have well-defined but poorly
enforced rules about walkers - i.e., that a player's
chips may be picked up (by the house, that is) after
they've been gone for some specific amount of time.
Too many walkers at a table can cause it to break, often
through an unfortunate chain reaction. Once one or two
players get up from the table, it makes it more likely
for others to walk, or just leave. |
Weak
|
A
style of play characterized by a readiness to fold and
a reluctance to raise. Weak is also used to generally
describe a poor player or a table that's easy to beat.
|
Wheel
|
See
bicycle wheel. |
White
|
White
is the most common color for $1 chips. See also red,
black, and green. |
Wild
Card |
A
card that can serve as any other card in making your
hand. For example, if tens are wild, and you have four
aces and a ten, then your hand is five aces. Obviously
wild cards make for some odd games. See also bug and
serious poker. |
Wired
|
A pair
in the hole in seven card stud is a wired pair.
"Wired" can also describe someone who's
had a few gallons of coffee trying to stay alert through
an all-night poker game.
|
WSOP
|
World Series of Poker
|